Hey everyone! This post is a transcript of a talk I gave at The Practices and Politics of Inclusivity in Games, a symposium at the University of Leicester, a gathering specifically to present research on how to make videogames a more broadly inclusive medium and industry. While there are many present practical issues, I naturally turned my mind more towards a theoretical and historical angle. Is the way that we tell (and repeat) the history of games part of the problems we currently face? Of course. Anyways, enjoy! I also included some recent articles I read after writing this talk at the end that are excellent further reading.