Home > CV (Download as PDF)

Emilie M. Reed
emilie.m.reed@gmail.com | emreed.net

Education

Abertay University
PhD in School of Design and Informatics: Division of Games and Art | Awarded July 2019
Thesis Title: Arcades, Let’s Plays, and Avant-Gardes: Perspectives for Analyzing and Developing Videogame Exhibitions for Arts Audiences

University of Edinburgh
MSc in Modern and Contemporary Art: History, Curating and Criticism | 2014 (Merit)
Dissertation Title: Video Games within Art Institutions: Theory and Practice .

Susquehanna University
Dual BA in Creative Writing and Art History | 2013 (Summa Cum Laude)
Dissertation Title: A Narrative of Many Voices: Display Strategies for Conceptual Art (Art Department Honors)

Work Experience

January 2016 – October 2017
Part Time Lecturer | Abertay University | Dundee
I delivered lectures and tutorials, graded exams and provided student feedback for first degree and postgraduate courses on games criticism, narrative development, and digital media history. Preparing for this role included taking a course on Teaching in Higher Education.

October 2013 – May 2014
Education Assistant | Peter Potter Gallery | Haddington
I developed and delivered educational and outreach programming connecting the art gallery to the community, including tours, workshops, and learning materials for children and adults.

June 2013 – August 2013
Media & Technology Intern | Smithsonian American Art Museum | Washington, DC
I planned and developed effective social media posts, email newsletters, blog entries and other online content to support and promote the museum's current programming.

June 2012 – August 2012
Photography Department Intern | Walters Art Museum | Baltimore, MD
I successfully handled, transcribed, and recorded data and image descriptions for a large acquisition of historical photo albums and logbooks relating to the establishment of the gallery and its collections.

June 2011 – August 2011
Archive Intern | Jewish Museum of Maryland | Baltimore, MD
I safely handled a variety of historical artefacts, archival documents, large photo collections and other objects, digitizing them with scanners and digital cameras, preparing CMS entries for new accessions and writing effective object descriptions. I also transcribed interviews from the audio archive.

Curatorial Projects

April 2019
Now Play This Zine Library | Somerset House | London
As the curator of the zine library space I had to manage the budget, gather supplies, set up and facilitate a zine library and zine-making space within the annual Now Play This festival exhibition. Acquiring the material for the zine library involved curating an international selection of zines related to the festival’s themes while also representing the variety of zine practices.

August 2018
Pixels X Paper | Babycastles | New York
This exhibition presented a selection of videogames from creators who use Bitsy or Flatgame tools to make short, personal games. It explored how these tools influenced the aesthetics and themes of the games, and featured components where the games extended into physical space, or the visitor could create a game. I developed the proposal for the exhibition, curated a selection of games, liaised with co-curators and artists, and prepared the accompanying zine content and custom installation elements for the featured Flatgames.

April 2017 & November 2017
Games Are For Everyone V & VI | We Throw Switches | Edinburgh
I curated videogames to feature in large-scale room installations, liaising with artists and conducting exhibition installation for this one-night event series, where experimental custom installations of independent and art games are displayed in the historic venue of The Caves in Edinburgh.

August - October 2016
The Blank Arcade 2016 | Hannah Maclure Centre | Dundee
As a co-curator of the yearly exhibition of experimental games that is displayed alongside DiGRA conferences I expanded the scope of the show by increasing the length from the week of the conference to three months, in addition to playing a primary role in the selection process, liaising with artists, writing the catalogue and wall texts, and organizing public events to support the exhibition.

July - September 2016
PLAYER | Perth Art Museum | Perth
For this exhibition on the history of controllers and player interfaces I was consulted for research into the equipment needs as well as helping to develop the timeline and wall text which would accompany the show. My research was supported by a grant from the Association of Art Historians.

Academic and Professional Publications

Conferences, Events and Voluntary Positions


HOME